You are an Echo, a consciousness wandering through a world woven from your own fractured memories—at once familiar and strangely distant. This world is ethereal and silent, filled with faded outlines and untouchable phantoms.

Your goal is not to fight or to win, but to seek. By touching Mementos that carry strong emotions, you can briefly regain physical form and recall fragments of the truth. Yet clarity often comes with pain—Regret—a force that tries to push you back into the comfort of forgetting.

Across three short chapters—Home, The Clocktower, and The Ward—the game tells a quiet story, through environmental narrative alone, about life, companionship, and farewell.

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